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4.0 Build 56 (Hotfix)

  • Fixed unit pads not appearing in server PvP gamemode
  • Fixed blocks not being deselected after quitting game
  • Cleaned up enemy base wall generation

4.0 Build 55 - Unstable Alpha

  • Many crashes fixed
  • Fixed common crash when hosting servers [Mobile]
  • Fixed bridges accepting infinite items
  • Fixed mass drivers not dumping items after save load
  • Fixed issues with font line height
  • Fixed javelin infinitely circling reconstructors [Mobile]
  • Fixed drones infinitely circling items at high FPS
  • Fixed trails not rendering properly at high FPS
  • Fixed reconstructors not being accessible at low FPS
  • Fixed alloy smelter typo
  • Fixed glitchy main menu shader [Mobile]
  • Fixed drone getting stuck after picking up random items
  • Fixed nuclear reactors sometimes failing to explode at full heat
  • Fixed language list not being sorted alphabetically
  • Fixed some obscure bugs with Turkish locale
  • Fixed enemy base sectors not loading [Web]
  • Added player chat logging [Dedicated Server]
  • Added date to changelog
  • Increased large power node transfer speed
  • Increased hail turret range, decreased reload and inaccuracy
  • Decreased tau mech damage, regeneration and armor

4.0 Build 54 (Hotfix)

  • Fixed players being removed and invisible after game restart
  • Fixed mobile users being able to place desktop-only blocks
  • Fixed some issues with crash reports [Desktop]
  • Fixed block requirement UI being shown after selection

4.0 Build 53 - Unstable Alpha

This release might be more unstable than usual. Watch out.

  • Fixed many various crashes
  • Fixed movement being choppier than usual on servers in specific situations
  • Fixed bullets appearing in front of the shooter in multiplayer
  • Fixed bridge items being contaminated by nearby bridges
  • Fixed world map preview being very inaccurate
  • Fixed editor freezing when fill tool is used on the same type of block twice
  • Fixed players getting stuck after disconnecting while being carried
  • Fixed players being able to drop items into enemy blocks
  • Balancing of recipes and units
  • Increased damage of starter mech
  • Decreased wall health 25%
  • Removed tungsten and carbide, added copper and dense alloy items with slightly different recipes
  • Removed ammo for units and players
  • Removed health bars; now displayed as a power cell
  • Added mend projector block to repair nearby blocks
  • Added power requirement to reconstructors
  • Added mechs to unlock menu
  • Added surge alloy
  • Added reflective phase walls
  • Added 2 new turrets
  • Added 4 new mechs
  • Added shield around enemy core to prevent players from attacking directly
  • Added lightning appearing when power blocks are destroyed
  • Added mech flight while boosting
  • Added abilities to ground mechs, use with E [Desktop]
  • Added automatic anonymous crash reporting service [Desktop, Server]
  • Added rebindable keys for selecting, breaking and deselecting [Desktop]
  • Added continuous multiplayer without automatic kick [Server]
  • Added command to change default port [Server]
  • Added new menu background
  • Made most blocks non-placeable on liquids
  • Changed speed and damage of javelin ship
  • Changed default deselect key to space to support laptops and such [Desktop]
  • Changed world generation
  • Changed enemy base generation
  • Changed color palette of all player-made blocks, units and mechs
  • Implemented (waif)UPnP support: port forwarding may not be required for some users
  • Changed font to support wider range of characters [Thanks to @ Gureumi]
  • Translation bundles updated

4.0 Build 52 - Unstable Alpha

  • Fixed crash related to using color codes in chat
  • Fixed cryllic characters not being displayed in chat
  • Fixed a few crashes
  • Fixed friendly units dropping random items on death
  • Fixed ore blocks not using localized item names
  • Fixed controls not displaying their localized names [Desktop]
  • Improved Discord rich presence text [Desktop]
  • Various translation bundles updated

4.0 Build 51 (Hotfix)

  • Fixed conveyors not inputting items into multi-blocks, such as the core

4.0 Build 50 - Unstable Alpha

  • Fixed many various crashes and bugs
  • Improved syncing of building and player hit events
  • Improved conduit sprites
  • Made blocks not distribute power or items to blocks of other teams
  • Made turrets target enemy blocks
  • Made mobile users able to build properly while shooting
  • Many various translation bundles updated
  • Added server commands for changing sector
  • Added no-build zone around enemy cores
  • Renamed splitters back to routers
  • Reduced size of world data in multiplayer

4.0 Build 49 - Unstable Alpha

  • Many various crashes fixed
  • Fixed cultivator not functioning
  • Fixed conveyor sucking non-existent items out of player inventory
  • Fixed save corruptions on dedicated server
  • Fixed oil extractor not working on dedicated server
  • Fixed some typos
  • Fixed hidden gamemodes showing up in info box
  • Fixed dedicated server freeze on gameover
  • Decreased difficulty for base missions
  • Increased biomatter compressor output
  • Improved kick/disconnect messages
  • Removed useless command and spawner blocks in waves gamemode
  • Removed pointless enemy vault structures
  • Added thermal generator stats, increased power output
  • Added debug mode commands for dedicated server
  • Added automatic sector progression to dedicated server

4.0 Build 48 - Unstable Alpha

  • Massive amount of various bugfixes
  • Many various crashes fixed on all platforms
  • Fixed mac version not being functional at all
  • Fixed many various server exploits
  • Translation bundles updated
  • Web version should now be completely functional
  • New sector mission system, currently very unfinished
  • New auto-tiling conveyors, similar to conduits
  • Made both starter drills 2x2
  • Made splitter chain-able again, changed to router texture
  • Made smelter consume exactly 1 coal per tungsten
  • Changed some turret sprites to fix 8x8 space
  • Reduced relative cost of starter drills
  • Removed camera lock around map, only for sectors
  • Added FPS cap setting
  • Added saving of map fog
  • Added mass-driver transportation block
  • Added spawner blocks for all current units ('pads')
  • Added sandbox mode
  • Added built-in sandbox map
  • Added 3x3 drill
  • Added command center block for units in PvE missions only
  • Improved editor flood fill performance
  • General performance optimizations
  • Probably many other things, it's been 3 weeks and I'm sure I'm forgetting something

4.0 Build 47 - Unstable Alpha

[Warning: Due to many internal changes, this version will break all v46 saves.]

  • Fixed many various crashes on all platforms
  • Fixed web version being unplayable
  • Fixed web version not being able to import maps
  • Fixed not being able to import saves
  • Fixed infinite building when missing resources
  • Fixed infinite red square of death appearing during deconstruction
  • Fixed overflow gate description not being displayed
  • Fixed cryofluid mixer not working
  • Fixed drone factories spawning duplicates on save reload
  • Fixed being able to use mechs [Mobile]
  • Fixed ships flying off-screen to the right at low FPS [Mobile]
  • Fixed file chooser being extremely wide [Mobile]
  • Fixed app not respecting screen rotation settings [Mobile]
  • Fixed mechs being extremely fast with vSync disable [Desktop]
  • Fixed power nodes not working sometimes when at low FPS
  • Fixed players being able to hit their own blocks in multiplayer
  • Removed routers [may be reverted depending on feedback]
  • Made splitters 3-way and no longer chain-able at all
  • Replaced multiplexer with distributor, a 2x2 splitter variant
  • Various optimizations
  • Doubled vault storage capacity
  • Added new block status system; displays required inputs on block when tapped/hovered
  • Added shadows under flying units
  • Added conduit autotiling
  • Added ability for starter ship to mine ores by tapping them [Mobile]
  • Added system to automatically load local language bundles to test translations [Desktop]

4.0 Build 46 (Hotfix)

  • Fixed placed blocks having random rotation in multiplayer

4.0 Build 45 - Unstable Alpha

  • Fixed major crash with power distributors placed next to each other
  • Fixed plastanium compressor causing instant game crash
  • Fixed player names not being displayed in multiplayer
  • Fixed duplicate ghost items dropping from players in multiplayer
  • Fixed duplicate ghost items dropping from enemies in multiplayer
  • Fixed players being invincible in multiplayer
  • Fixed chain-reaction crash with ships attempting to pick up ground players
  • Fixed not being able to select blocks you don't have resource for
  • Fixed drills not being placeable even when one of their sides was on an ore
  • Fixed building or breaking being canceled and not resumed when a player gets too far away
  • Fixed ghost players appearing in player list after multiplayer re-login
  • Fixed turbine displaying error texture - Fixed constructing players no showing up when connecting to server
  • Fixed some bugs with placement not triggering
  • Fixed many various crashes
  • Re-added nuclear reactor
  • Removed fake select/break/shoot keybinds [Desktop]
  • Increased lancer turret range and reload speed
  • Increased generation power of oil
  • Increased wave time by 33%
  • Increased reload time of all blaster enemies, including flying ones
  • Pushed back spawn waves of flying enemies
  • Decreased speed of all flying enemies and fast ground enemies
  • Increased placement speed with recipes using tungsten, lead and silicon
  • Decreased placement speed of other high-level resources (net result is an increase in build speed)
  • New building system: every block can now be constructed or deconstructed mid-way
  • Blocks no longer decay when not constructed
  • Minor optimizations - Improved enemy drop tables, items are dropped much less often with higher quantities
  • Fixed AI walking over and drowning in deep water constantly
  • Fixed trails glitching across screen when a unit goes in and out of view range

4.0 Build 44 - Unstable Alpha

  • Fixed many various crashes
  • Fixed flying unit pickup glitchyness and jumping
  • Fixed admin status not saving
  • Fixed many bugs in dedicated server admin system
  • Fixed power system working incorrectly in many cases
  • Fixed editor glitching out on resize
  • Fixed mobile users shooting at nothing
  • Fixed (untested) items not disappearing
  • Fixed constant strange errors in dedicated server which lead to client crashes
  • Improved power output of combustion generator
  • Made flying units appear later in waves
  • Added additional startup info dialog
  • Added freebuild mode
  • Added ability for admins to schedule waves in freebuild servers

4.0 Build 42 - Unstable Alpha

  • Many various bugfixes, majority of known crashes fixed
  • Notable remaining bugs: Multiplayer is still very unstable.

4.0 Build 41 - Unstable Alpha

The first public 4.0 release. Expect major bugs and performance issues. Changelog is not provided, as it is too large and putting everything together would take too long. Nearly all blocks and aspects of gameplay have been completely re-worked.

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