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Double Turret
Double Turret
A slightly more powerful version of the turret. Uses stone for ammon. Does significantly more damage, but has a lower range. Shoots two bullets.
General
Health: 45
Size: 1x1
Build time: seconds
Build cost: Stone 7 Stones
Liquids
Liquid capacity: liquid units
Function
Range: 44 blocks
Inaccuracy: 0 degrees
Firing rate: 4.6/second
Target air:
Target ground:
Ammo:
Optional Enhancements
Booster:



  • Duo (
    Duo Duo
    Fires alternating bullets at enemies.
    General
    Health: 250
    Size: 1x1
    Build time: 0.29 seconds
    Build cost: Copper x35
    Items

    Item capacity: 15 items
    Input/Output

    Function

    Speed increase: %
    Range: 13.75 blocks
    Optional Enhancements

    Booster: Water 6/sec Cryofluid 6/sec
    Boost effect: x speed
    )
    Scorch (
    Scorch Scorch
    Burns any ground enemies close to it. Highly effective at close range.
    General
    Health: 400
    Size: 1x1
    Build time: 0.57 seconds
    Build cost: Copper x25 Graphite x22
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Hail (
    Hail Hail
    Fires small shells at ground enemies over long distances.
    General
    Health: 260
    Size: 1x1
    Build time: 0.61 seconds
    Build cost: Copper x40 Graphite x17
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Scatter (
    Scatter Scatter
    Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
    General
    Health: 800
    Size: 2x2
    Build time: 1.23 seconds
    Build cost: Copper x85 Lead x45
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Wave (
    Wave Wave
    Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
    General
    Health: 1000
    Size: 2x2
    Build time: 2 seconds
    Build cost: Lead x75 Metaglass x45
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Lancer (
    Lancer Lancer
    Charges and fires powerful beams of energy at ground targets.
    General
    Health: 1120
    Size: 2x2
    Build time: 1.98 seconds
    Build cost: Copper x60 Lead x70 Silicon x50
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Arc (
    Arc Arc
    Fires arcs of electricity at ground targets.
    General
    Health: 260
    Size: 1x1
    Build time: 1 seconds
    Build cost: Copper x50 Lead x50
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Parallax (
    Parallax Parallax
    Fires a tractor beam that pulls in air targets, damaging them in the process.
    General
    Health: 640
    Size: 2x2
    Build time: 3.6 seconds
    Build cost: Graphite x30 Titanium x90 Silicon x120
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Swarmer (
    Swarmer Swarmer
    Fires homing missles at enemies.
    General
    Health: 1200
    Size: 2x2
    Build time: 2.54 seconds
    Build cost: Graphite x35 Titanium x35 Silicon x30 Plastanium x45
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Salvo (
    Salvo Salvo
    Fires quick salvos of bullets at enemies.
    General
    Health: 960
    Size: 2x2
    Build time: 3.33 seconds
    Build cost: Copper x100 Graphite x90 Titanium x60
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Cyclone (
    Cyclone Cyclone
    Fires explosive clumps of flak at nearby enemies.
    General
    Health: 1305
    Size: 3x3
    Build time: 5.48 seconds
    Build cost: Copper x200 Titanium x125 Plastanium x80
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Fuse (
    Fuse Fuse
    Fires three close-range piercing blasts at nearby enemies.
    General
    Health: 1980
    Size: 3x3
    Build time: 7.45 seconds
    Build cost: Copper x225 Graphite x225 Thorium x100
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Tsunami (
    Tsunami Tsunami
    Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
    General
    Health: 2250
    Size: 3x3
    Build time: 13.16 seconds
    Build cost: Lead x400 Metaglass x100 Titanium x250 Thorium x100
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Meltdown (
    Meltdown Meltdown
    Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
    General
    Health: 3200
    Size: 4x4
    Build time: 29.91 seconds
    Build cost: Copper x1200 Lead x350 Graphite x300 Silicon x325 Surge alloy x325
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    Input: Water 30/sec Cryofluid 30/sec
    )
    Segment (
    Segment Segment
    Damages and destroys incoming projectiles. Laser projectiles are not targeted.
    General
    Health: 250
    Size: 2x2
    Build time: 4.06 seconds
    Build cost: Thorium x80 Silicon x130 Phase fabric x40
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    Function

    Speed increase: %
    Range: 22.5 blocks
    )
    Foreshadow (
    Foreshadow Foreshadow
    Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
    General
    Health: 2400
    Size: 4x4
    Build time: 41.66 seconds
    Build cost: Copper x1000 Metaglass x600 Silicon x600 Plastanium x200 Surge alloy x200
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Spectre (
    Spectre Spectre
    Fires large armor-piercing bullets at air and ground targets.
    General
    Health: 2560
    Size: 4x4
    Build time: 25.87 seconds
    Build cost: Copper x900 Graphite x300 Thorium x250 Plastanium x175 Surge alloy x250
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Repair Turret.png (
    Repair Turret Repair Turret
    Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
    General
    Health: 160
    Size: 2x2
    Build time: 4.4 seconds
    Build cost: Thorium x Silicon x90 Plastanium x80
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    Function

    Speed increase: %
    Range: 18.12 blocks
    Optional Enhancements

    Booster: Water 9.5/sec

    Cryofluid 9.5/sec

    Boost effect: x speed
    )
    File:Turrets.png (
    block2
    General
    Health:
    Size:
    Build time: seconds
    Build cost:
    Liquids
    Liquid capacity: liquid units
    Function
    Range: blocks
    Inaccuracy: degrees
    Firing rate: /second
    Target air:
    Target ground:
    Ammo:
    Optional Enhancements
    Booster:
    )

  • Mechanical Drill (
    Mechanical Drill Mechanical Drill
    When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
    General
    Health: 160
    Size: 2x2
    Build time: 0.1 seconds
    Build cost: Copper x12
    Items

    Item capacity: 10 items
    Input/Output

    Drillables: Sand-block Sand Darksand-block Dark sand Copper-ore Copper Lead-ore Lead Scrap-ore Scrap Coal-ore Coal
    Drill speed: 0.4 item/second
    Optional Enhancements

    Booster: Water 3/sec
    Boost effect: 2.56x speed
    )
    Mechanical Pump (
    Mechanical Pump Mechanical Pump
    Pumps and outputs liquids. Does not require power.
    General
    Health: 40
    Size: 1x1
    Build time: 0.37 seconds
    Build cost: Copper x15 Metaglass x10
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Rotary Pump (
    Rotary Pump Rotary Pump
    Pumps and outputs liquids. Requires power.
    General
    Health: 160
    Size: 2x2
    Build time: 2.68 seconds
    Build cost: Copper x70 Metaglass x50 Titanium x35 Silicon x20
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Thermal Pump.png (
    Thermal Pump Thermal Pump
    Pumps and outputs liquids.
    General
    Health: 360
    Size: 3x3
    Build time: 4.62 seconds
    Build cost: Copper x80 Metaglass x90 Titanium x40 Thorium x35 Silicon x30
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Airblast Drill (
    Airblast Drill Airblast Drill
    The ultimate drill. Requires large amounts of power.
    General
    Health: 640
    Size: 4x4
    Build time: 3.54 seconds
    Build cost: Copper x65 Titanium x50 Thorium x75 Silicon x60
    Items

    Item capacity: 10 items
    Input/Output

    Drillables: Sand-block Sand Darksand-block Dark sand Copper-ore Copper Lead-ore Lead Scrap-ore Scrap Coal-ore Coal Titanium-ore Titanium Thorium-ore Thorium
    Drill speed: 3.42 item/second
    Optional Enhancements

    Booster: Water 6/sec
    Boost effect: 3.23x speed
    )
    Water Extractor (
    Water Extractor Water Extractor
    Extracts groundwater. Used in locations with no surface water available.
    General
    Health: 160
    Size: 2x2
    Build time: 1.6 seconds
    Build cost: Lead x30 Metaglass x30 Graphite x30
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    Output: Water 6.6/sec
    )
    Oil Extractor (
    Oil Extractor Oil Extractor
    Uses large amounts of power, sand and water to drill for oil.
    General
    Health: 360
    Size: 3x3
    Build time: 8.61 seconds
    Build cost: Copper x150 Lead x115 Graphite x175 Thorium x115 Silicon x75
    Items

    Item capacity: 10 items
    Input/Output

    Input: Sand x1 Water 9/sec
    Output: Oil 15/sec
    Production time: 1 seconds
    )
    Impulse Pump (
    Impulse Pump Impulse Pump
    Pumps and outputs liquids.
    General
    Health: 430
    Size: 3x3
    Build time: 4.62 seconds
    Build cost: Copper x80 Metaglass x90 Titanium x40 Thorium x35 Silicon x30
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Laser Drill (
    Laser Drill Laser Drill
    Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
    General
    Health: 360
    Size: 3x3
    Build time: 1.52 seconds
    Build cost: Copper x35 Graphite x30 Titanium x20 Silicon x30
    Items

    Item capacity: 10 items
    Input/Output

    Drillables: Sand-block Sand Darksand-block Dark sand Copper-ore Copper Lead-ore Lead Scrap-ore Scrap Coal-ore Coal Titanium-ore Titanium Thorium-ore Thorium
    Drill speed: 1.92 item/second
    Optional Enhancements

    Booster: Water 4.79/sec
    Boost effect: 2.56x speed
    )

  • Titanium Conveyor (
    Titanium Conveyor Titanium Conveyor
    Transports items forward. Faster than a standard conveyor.
    General
    Health: 65
    Size: 1x1
    Build time: 0.03 seconds
    Build cost: Copper x1 Lead x1 Titanium x1
    Items

    Item capacity: 4 items
    Input/Output

    )
    Bridge Conveyor (
    Bridge Conveyor Bridge Conveyor
    Transports items over terrain or buildings.
    General
    Health: 40
    Size: 1x1
    Build time: 0.12 seconds
    Build cost: Copper x6 Lead x6
    Items

    Item capacity: 10 items
    Input/Output

    )
    Inverted Sorter (
    Inverted Sorter Inverted Sorter
    Similar to a standard sorter, but outputs selected items to the sides instead.
    General
    Health: 40
    Size: 1x1
    Build time: 0.12 seconds
    Build cost: Copper x2 Lead x2
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Distributor (
    Distributor Distributor
    Distributes input items to 7 output directions equally.
    General
    Health: 160
    Size: 2z2
    Build time: 0.08 seconds
    Build cost: Copper x4 Lead x4
    Items

    Item capacity: 1 item
    Input/Output

    )
    Overflow Gate (
    Overflow Gate Overflow Gate
    Only outputs items to the left and right if the front path is blocked.
    General
    Health: 40
    Size: 1x1
    Build time: 0.17 seconds
    Build cost: Copper x4 Lead x2
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Underflow Gate (
    Underflow Gate Underflow Gate
    Opposite of an onverflow gate. Outputs to the front if the left and right paths are blocked.
    General
    Health: 40
    Size: 1x1
    Build time: 0.17 seconds
    Build cost: Copper x4 Lead x2
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Payload Conveyor (
    Payload Conveyor Payload Conveyor
    Moves large payloads, such as units from factories.
    General
    Health: 360
    Size: 3x3
    Build time: 0.33 seconds
    Build cost: Copper x20 Graphite x10
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Payload Router (
    Payload Router Payload Router
    Splits input payloads into 3 output directions.
    General
    Health: 360
    Size: 3x3
    Build time: 0.41 seconds
    Build cost: Copper x20 Graphite x15
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Liquid Tank (
    Liquid Tank Liquid Tank
    Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
    General
    Health: 500
    Size: 3x3
    Build time: 1.04 seconds
    Build cost: Metaglass x25 Titanium x25
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Bridge Conduit (
    Bridge Conduit Bridge Conduit
    Transports liquids over terrain or buildings.
    General
    Health: 40
    Size: 1x1
    Build time: 0.26 seconds
    Build cost: Metaglass x8 Graphite x4
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Container (
    Container Container
    Stores a small amount of items of each type. Contents can be retrieved with an unloader.
    General
    Health: 160
    Size: 2x2
    Build time: 1.66 seconds
    Build cost: Titanium x100
    Items

    Item capacity: 300 items
    Input/Output

    )
    Unloader (
    Unloader Unloader
    Unloads the selected item from nearby blocks.
    General
    Health: 70
    Size: 1x1
    Build time: 0.81 seconds
    Build cost: Titanium x25 Silicon x30
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Ripple (
    Ripple Ripple
    Shoots clusters of shells at ground enemies over long distances.
    General
    Health: 1170
    Size: 3x3
    Build time: 4.5 seconds
    Build cost: Copper x150 Graphite x135 Titanium x60
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Plastanium Conveyor (
    Plastanium Conveyor Plastanium Conveyor
    Transports items forward in batches. Accepts items at the back and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
    General
    Health: 75
    Size: 1x1
    Build time: 0.05 seconds
    Build cost: Graphite x1 Silicon x1 Plastanium x1
    Items

    Item capacity: 10 items
    Input/Output

    )
    Armored Conveyor (
    Armored Conveyor Armored Conveyor
    Moves items forward. Does not accept inputs from the sides.
    General
    Health: 180
    Size: 1x1
    Build time: 0.06 seconds
    Build cost: Metaglass x1 Thorium x1 Plastanium x1
    Items

    Item capacity: 4 items
    Input/Output

    )
    Plated Conduit (
    Plated Conduit Plated Conduit
    Moves liquids forward. Does not accept input from the sides. Does not leak.
    General
    Health: 220
    Size: 1x1
    Build time: 0.08 seconds
    Build cost: Metaglass x1 Thorium x2 Plastanium x1
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Phase Conveyor (
    Phase Conveyor Phase Conveyor
    Instantly transports items over terrain or buildings. longer range than the item bridge, but requires power..
    General
    Health: 40
    Size: 1x1
    Build time: 0.48 seconds
    Build cost: Lead x10 Graphite x10 Silicon x7 Phase fabric x5
    Items

    Item capacity: 10 items
    Input/Output

    )
    Mass Driver (
    Mass Driver Mass Driver
    Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
    General
    Health: 360
    Size: 3x3
    Build time: 5.45 seconds
    Build cost: Lead x125 Titanium x125 Thorium x50 Silicon x75
    Items

    Item capacity: 120 items
    Input/Output

    )
    Phase Conduit (
    Phase Conduit Phase Conduit
    Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
    General
    Health: 40
    Size: 1x1
    Build time: 0.86 seconds
    Build cost: Metaglass x20 Titanium x10 Silicon x7 Phase fabric x5
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Vault (
    Vault Vault
    Stores a large amount of items of each type. Contents can be retrived with an unloader.
    General
    Health: 360
    Size: 3x3
    Build time: 6.45 seconds
    Build cost: Titanium x250 Thorium x125
    Items

    Item capacity: 1000 items
    Input/Output

    )

  • Liquid Container (
    Liquid Container Liquid Container
    Stores a sizable amount of liquid. Outputs to all sides, similarly to a liquid router.
    General
    Health: 160
    Size: 2x2
    Build time: 0.54 seconds
    Build cost: Metaglass x15 Titanium x10
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )

  • Copper Wall (
    Copper Wall Copper Wall
    Protects structures from enemy projectiles
    General
    Health: 320
    Size: 1x1
    Build time: 0.3 seconds
    Build cost: Copper x6
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Large Copper Wall (
    Large Copper Wall Large Copper Wall
    Protects structures from enemy projectiles
    General
    Health: 1280
    Size: 2x2
    Build time: 1.2 seconds
    Build cost: Copper x24
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Titanium Wall (
    Titanium Wall Titanium Wall
    Protects structures from enemy projectiles
    General
    Health: 440
    Size: 1x1
    Build time: 0.6 seconds
    Build cost: Titanium x6
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Large Titanium Wall (
    Large Titanium Wall Large Titanium Wall
    Protects structures from enemy projectiles.
    General
    Health: 1760
    Size: 2x2
    Build time: 2.4 seconds
    Build cost: Titanium x24
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Plastanium Wall (
    Plastanium Wall Plastanium Wall
    Protects structures fron enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
    General
    Health: 520
    Size: 1x1
    Build time: 0.94 seconds
    Build cost: Metaglass x2 Plastanium x5
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Large Plastanium Wall (
    Large Plastanium Wall Large Plastanium Wall
    Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
    General
    Health: 2080
    Size: 2x2
    Build time: 3.8 seconds
    Build cost: Metaglass x8 Plastanium x20
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Door (
    Door Door
    A wall that can be opened and closed.
    General
    Health: 400
    Size: 1x1
    Build time: 0.91 seconds
    Build cost: Titanium x6 Silicon x4
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Large Door (
    Large Door Large Door
    A wall that can be opened and closed.
    General
    Health: 1600
    Size: 2x2
    Build time: 3.67 seconds
    Build cost: Titanium x24 Silicon x16
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Thorium Wall (
    Thorium Wall Thorium Wall
    Protects structures from enemy projectiles.
    General
    Health: 800
    Size: 1x1
    Build time: 0.66 seconds
    Build cost: Thorium x8
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Large Thorium Wall (
    Large Thorium Wall Large Thorium Wall
    Protects structures from enemy projectiles.
    General
    Health: 3200
    Size: 2x2
    Build time: 2.64 seconds
    Build cost: Thorium x24
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Surge Wall (
    Surge Wall Surge Wall
    Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
    General
    Health: 920
    Size: 1x1
    Build time: 0.72 seconds
    Build cost: Surge alloy x6
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Large Surge Wall (
    Large Surge Wall Large Surge Wall
    Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
    General
    Health: 3680
    Size: 2x2
    Build time: 2.88 seconds
    Build cost: Surge alloy x24
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Phase Wall (
    Phase Wall Phase Wall
    Protects structures from enemy projectiles, reflecting most bullets upon impact.
    General
    Health: 600
    Size: 1x1
    Build time: 0.77 seconds
    Build cost: Phase fabric x6
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Large Phase Wall (
    Large Phase Wall Large Phase Wall
    Protects structures from enemy projectiles, reflecting most bullets upon impact.
    General
    Health: 2400
    Size: 2x2
    Build time: 3.11 seconds
    Build cost: Phase fabric x24
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )

  • Additive Reconstructor (
    Additive Reconstructor Additive Reconstructor
    Upgrades inputted units into the second tier.
    General
    Health: 360
    Size: 3x3
    Build time: 4.26 seconds
    Build cost: Copper x200 Lead x120 Silicon x90
    Items

    Item capacity: 80 items
    Input/Output

    Input: Silicon x40 Graphite x40 and any tier 1 units
    Output: Nova unit Nova -> Pulsar unit Pulsar

    Dagger unit Dagger -> Mace unit Mace Crawler unit Crawler -> Atrax unit Atrax Flare unit Flare -> Horizon unit Horizon Mono unit Mono -> Poly unit Poly Risso unit Risso -> Minke unit Minke Retusa unit Retusa -> Oxynoe unit Oxynoe

    Production time: 10 seconds
    )
    Ground Factory (
    Ground Factory Ground Factory
    Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
    General
    Health: 360
    Size: 3x3
    Build time: 2.88 seconds
    Build cost: Copper x50 Lead x120 Silicon x80
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Air Factory (
    Air Factory Air Factory
    Produces air units. Output units can be used directly, or moved into reconstructors for upgraidng.
    General
    Health: 360
    Size: 3x3
    Build time: 1.31 seconds
    Build cost: Copper x60 Lead x70
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Naval Factory (
    Naval Factory Naval Factory
    Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
    General
    Health: 360
    Size: 3x3
    Build time: 5.76 seconds
    Build cost: Copper x150 Lead x130 Metaglass x120
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Multiplicative Reconstructor (
    Multiplicative Reconstructor Multiplicative Reconstructor
    Upgrades inputted units to the third tier.
    General
    Health: 1000
    Size: 5x5
    Build time: 31.33 seconds
    Build cost: Lead x650 Titanium x350 Thorium x650 Silicon x450
    Items

    Item capacity: 260 items
    Input/Output

    Input: Silicon x130 Titanium x80 Metaglass x40
    Production time: 30 seconds
    )
    Exponential Reconstructor (
    Exponential Reconstructor Exponential Reconstructor
    Upgrades inputted units to the fourth tier.
    General
    Health: 1960
    Size: 7x7
    Build time: 106.5 seconds
    Build cost: Lead x2000 Titanium x2000 Thorium x750 Silicon x1000 Plastanium x450 Phase fabric x600
    Items

    Item capacity: 1700 items
    Input/Output

    Input: Silicon x850 Titanium x750 Plastanium x650 Cryofluid 60/sec
    Production time: 90 seconds
    )
    Tetrative Reconstructor (
    Tetrative Reconstructor Tetrative Reconstructor
    Upgrades inputted units to the fifth and final tier.
    General
    Health: 3240
    Size: 9x9
    Build time: 147 seconds
    Build cost: Lead x4000 Thorium x1000 Silicon x3000 Plastanium x600 Phase fabric x600 Surge alloy x600
    Items

    Item capacity: 2000 items
    Input/Output

    Input: Silicon x1000 Plastanium x600 Surge alloy x500 Phase fabric x350
    Production time: 240 seconds
    )

  • Multi-Press (
    Multi-Press Multi-Press
    Compresses coal into graphite. Requires water as coolant.
    General
    Health: 360
    Size: 3x3
    Build time: 4 seconds
    Build cost: Lead x100 Graphite x50 Titanium x100 Silicon x25
    Items

    Item capacity: 10 items
    Input/Output

    Input: Coal x3 Water 6/sec
    Output: Graphite x2
    Production time: 0.5 seconds
    )
    Graphite Press (
    Graphite Press Graphite Press
    Compresses coal into graphite.
    General
    Health: 160
    Size: 2x2
    Build time: 0.97 seconds
    Build cost: Copper x75 Lead x30
    Items

    Item capacity: 10 items
    Input/Output

    Input: Coal 2 Coals
    Output: Graphite 1 Graphite
    Production time: 1.5 seconds
    )
    Coal Centrifuge (
    Coal Centrifuge Coal Centrifuge
    Transforms oil into coal.
    General
    Health: 160
    Size: 2x2
    Build time: 1.35 seconds
    Build cost: Lead x30 Graphite x40 Titanium x20
    Items

    Item capacity: 10 items
    Input/Output

    Input: Oil 6/sec
    Output: Coal x1
    Production time: 0.5 seconds
    )
    Melter (
    Melter Melter
    Melts down scrap into slag.
    General
    Health: 200
    Size: 1x1
    Build time: 1.40 seconds
    Build cost: Copper x30 Lead x35 Graphite x45
    Items

    Item capacity: 10 items
    Input/Output

    Input: Scrap x1
    Output: Slag 12/sec
    Production time: 0.16 seconds
    )
    Silicon Crucible (
    Silicon Crucible Silicon Crucible
    Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
    General
    Health: 360
    Size: 3x3
    Build time: 5.55 seconds
    Build cost: Metaglass x80 Titanium x120 Silicon x60 Plastanium x35
    Items

    Item capacity: 30 items
    Input/Output

    Input: Coal x4 Sand x6 Pyratite x1
    Output: Silicon x8
    Production time: 1.5 seconds
    )
    Silicon Smelter (
    Silicon Smelter Silicon Smelter
    Refines silicon from sand and coal.
    General
    Health: 160
    Size: 2x2
    Build time: 0.54 seconds
    Build cost: Copper x30 Lead x25
    Items

    Item capacity: 10 items
    Input/Output

    Input: Coal x1 Sand x2
    Output: Silicon x1
    Production time: 0.66 seconds
    )
    Silicon Arc Furnace (
    Silicon Arc Furnace Silicon Arc Furnace
    General
    Health: 575
    Size: 3x3
    Build time: 2.73 seconds
    Build cost: Graphite x80 Beryllium x70
    Items

    Item capacity: 30 items
    Input/Output

    Input: Graphite x1 Sand x4
    Output: Silicon x4
    Production time: 0.83 seconds
    )
    Kiln (
    Kiln Kiln
    Smelts sand and lead into metaglass.
    General
    Health: 160
    Size: 2x2
    Build time: 1.35 seconds
    Build cost: Copper x60 Lead x30 Graphite x30
    Items

    Item capacity: 10 items
    Input/Output

    Input: Lead x1 Sand x1
    Output: Metaglass x1
    Production time: 0.5 seconds
    )
    Surge Smelter (
    Surge Smelter Surge Smelter
    Fuses titanium, lead, silicon and copper into surge alloy.
    General
    Health: 430
    Size: 3x3
    Build time: 3.28 seconds
    Build cost: Lead x80 Thorium x70 Silicon x80
    Items

    Item capacity: 20 items
    Input/Output

    Input: Copper x3 Lead x4 Titanium x2 Silicon x3
    Output: Surge alloy x1
    Production time: 1.25 seconds
    )
    File:Cryofluid Mixer.png (
    Cryofluid Mixer Cryofluid Mixer
    Mixes water and fine titanium powder to produce cryofluid.
    General
    Health: 160
    Size: 2x2
    Build time: 2.29 seconds
    Build cost: Lead x65 Titanium x60 Silicon x40
    Items

    Item capacity: 10 items
    Input/Output

    Input: Titanium x1 Water 12/sec
    Output: Cryofluid 12/sec
    Production time: 2 seconds
    )
    File:Pyratite Mixer.png (
    Pyratite Mixer Pyratite Mixer
    Smelts sand and lead into metaglass.
    General
    Health: 160
    Size: 2x2
    Build time: 0.70 seconds
    Build cost: Copper x50 Lead x25
    Items

    Item capacity: 10 items
    Input/Output

    Input: Coal x1 Lead x2 Sand x2
    Output: Pyratite x1
    Production time: 1.33 seconds
    )
    File:Separator.png (
    Separator Separator
    Separates slag into its mineral components.
    General
    Health: 160
    Size: 2x2
    Build time: 0.66 seconds
    Build cost: Copper x30 Titanium x25
    Items

    Item capacity: 10 items
    Input/Output

    Input: Slag 4.1/sec
    Output: Copper x1 Lead x1 Graphite x1 Titanium x1
    Production time: 0.58 seconds
    )
    File:Pulverizer.png (
    Pulverizer Pulverizer
    Crushes scrap into fine sand.
    General
    Health: 40
    Size: 1x1
    Build time: 0.54 seconds
    Build cost: Copper x30 Lead x25
    Items

    Item capacity: 10 items
    Input/Output

    Input: Scrap x1
    Output: Sand x1
    Production time: 0.66 seconds
    )
    File:Plastanium Compressor.png (
    Plastanium Compressor Plastanium Compressor
    Produces plastanium from oil and titanium.
    General
    Health: 320
    Size: 2x2
    Build time: 4.74 seconds
    Build cost: Lead x115 Graphite x60 Titanium x80 Silicon x80
    Items

    Item capacity: 10 items
    Input/Output

    Input: Titanium x2 Oil 15/sec
    Output: Plastanium x1
    Production time: 1 seconds
    )
    File:Blast Mixer.png (
    Blast Mixer Blast Mixer
    Produces blast compound from pyratite and spore pods.
    General
    Health: 160
    Size: 2x2
    Build time: 0.68 seconds
    Build cost: Lead x30 Titanium x20
    Items

    Item capacity: 10 items
    Input/Output

    Input: Pyratite x1 File:Spore pod.png x1
    Output: File:Blast compound.png x1
    Production time: 1.33 seconds
    )
    File:Spore Press.png (
    Spore Press Spore Press
    Compresses spore pods into oil.
    General
    Health: 320
    Size: 2x2
    Build time: 0.80 seconds
    Build cost: Lead x35 Silicon x30
    Items

    Item capacity: 10 items
    Input/Output

    Input: File:Spore pod.png x1
    Output: Oil 18/sec
    Production time: 0.33 seconds
    )
    File:Cultivator.png (
    Cultivator Cultivator
    Cultivates tiny concentrations of atmospheric spores into spore pods.
    General
    Health: 160
    Size: 2x2
    Build time: 0.63 seconds
    Build cost: Copper x25 Lead x25 Silicon x10
    Items

    Item capacity: 10 items
    Input/Output

    Input: Water 12/sec
    Output: File:Spore pod.png x1
    Production time: 2.33 seconds
    )
    File:Alloy Smelter.png (
    Alloy Smelter Alloy Smelter
    Fuses titanium, lead, silicon and copper into surge alloy.
    General
    Health: 360
    Size: 3x3
    Build time: 3.28 seconds
    Build cost: Lead x80 Thorium x70 Silicon x80
    Items

    Item capacity: 20 items
    Input/Output

    Input: Copper x3 Lead x4 Titanium x2 Silicon x3
    Output: Surge alloy x1
    Production time: 1.25 seconds
    )
    File:Disassembler.png (
    Disassembler Disassembler
    Separates slag intr trace amounts of exotic mineral components at low efficiency. Can produce thorium.
    General
    Health: 360
    Size: 3x3
    Build time: 7.4 seconds
    Build cost: Graphite x140 Titanium x100 Silicon x150 Surge alloy x70
    Items

    Item capacity: 20 items
    Input/Output

    Input: Scrap x1 Slag 7.1/sec
    Output: Graphite x1 Sand x1 Titanium x1 Thorium x1
    Production time: 0.25 seconds
    )
    File:Phase Weaver.png (
    Phase Weaver Phase Weaver
    Synthesizes phase fabric from thorium and sand.
    General
    Health: 160
    Size: 2x2
    Build time: 4.50 seconds
    Build cost: Lead x120 Thorium x75 Silicon x130
    Items

    Item capacity: 20 items
    Input/Output

    Input: Thorium x4 Sand x10
    Output: Phase fabric x1
    Production time: 2 seconds
    )

  • File:Battery.png (
    Battery Battery
    Stores power in times of surplus energy. Outputs power in times of deficit.
    General
    Health: 40
    Size: 1x1
    Build time: 0.27 seconds
    Build cost: Copper x5 Lead x20
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Battery Diode.png (
    Battery Diode Battery Diode
    Moves liquids forward. Used in conjunction with pumps and other conduits.
    General
    Health: 40
    Size: 1x1
    Build time: 0.49 seconds
    Build cost: Metaglass x10 Silicon x10 Plastanium x5
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Combustion Generator (
    Combustion Generator Combustion Generator
    Generates power by burning flammable materials, such as coal.
    General
    Health: 40
    Size: 1x1
    Build time: 0.38 seconds
    Build cost: Copper x25 Lead x15
    Items

    Item capacity: 10 items
    Input/Output

    Input: Coal Coal / Spore Pod Spore Pod / Blast Compound Blast Compound / Pyratite Pyratite
    Production time: 2 seconds
    )
    File:Differential Generator.png (
    Differential Generator Differential Generator
    Generates large amount of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
    General
    Health: 360
    Size: 3x3
    Build time: 4.6 seconds
    Build cost: Copper x70 Lead x100 Metaglass x50 Titanium x50 Silicon x65
    Items

    Item capacity: 10 items
    Input/Output

    Input: Pyratite Pyratite Cryofluid 6/sec
    Production time: 3.66 seconds
    )
    File:Impact Reactor.png (
    Impact Reactor Impact Reactor
    Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
    General
    Health: 900
    Size: 4x4
    Build time: 29.58 seconds
    Build cost: Lead x500 Metaglass x250 Graphite x400 Thorium x100 Silicon x300 Surge alloy x250
    Items

    Item capacity: 10 items
    Input/Output

    Input: File:Blast compound.png x1 Cryofluid 15/sec
    Production time: 2.33 seconds
    )
    File:Large Battery.png (
    Large Battery Large Battery
    Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
    General
    Health: 360
    Size: 3x3
    Build time: 1.06 seconds
    Build cost: Lead x40 Titanium x20 Silicon x20
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Large Power Node.png (
    Large Power Node Large Power Node
    An advanced power node with greater range.
    General
    Health: 160
    Size: 2x2
    Build time: 0.24 seconds
    Build cost: Lead x10 Titanium x5 Silicon x3
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Large Solar Panel.png (
    Large Solar Panel Large Solar Panel
    Provides a small amount of power from the sun. More efficient than the standard solar panel.
    General
    Health: 360
    Size: 3x3
    Build time: 2.72 seconds
    Build cost: Lead x80 Silicon x110 Phase fabric x15
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Power Node.png (
    Power Node Power Node
    Transmits power to connected nodes. This node will receive power from or supply power to any adjacent blocks
    General
    Health: 40
    Size: 1x1
    Build time: 0.04 seconds
    Build cost: Copper x1 Lead x3
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    RTG Generator (
    RTG Generator RTG Generator
    Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
    General
    Health: 160
    Size: 2x2
    Build time: 5.25 seconds
    Build cost: Lead x100 Thorium x50 Silicon x75 Plastanium x75 Phase fabric x25
    Items

    Item capacity: 10 items
    Input/Output

    Input: Thorium Thorium Phase Fabric Phase Fabric
    Production time: 14 seconds
    )
    File:Solar Panel.png (
    Solar Panel Solar Panel
    Provides a small amount of power from the sun.
    General
    Health: 40
    Size: 1x1
    Build time: 0.31 seconds
    Build cost: Lead x10 Silicon x15
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Steam Generator.png (
    Steam Generator Steam Generator
    Generates power by burning flammable materials and converting water to steam.
    General
    Health: 160
    Size: 2x2
    Build time: 1.57 seconds
    Build cost: Copper x35 Lead x40 Graphite x25 Silicon x30
    Items

    Item capacity: 10 items
    Input/Output

    Input: Coal Coal / Spore Pod Spore Pod / Blast Compound Blast Compound / Pyratite Pyratite Water 6/sec
    )
    File:Surge Tower.png (
    Surge Tower Surge Tower
    A long-range power node with fewer available connections.
    General
    Health: 160
    Size: 2x2
    Build time: 0.73 seconds
    Build cost: Lead x10 Titanium x7 Silicon x15 Surge alloy x15
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    Function

    Speed increase: %
    Range: 40 blocks
    )
    File:Thorium Reactor.png (
    Thorium Reactor Thorium Reactor
    Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
    General
    Health: 700
    Size: 3x3
    Build time: 12.66 seconds
    Build cost: Lead x300 Metaglass x50 Graphite x150 Thorium x150 Silicon x200
    Items

    Item capacity: 30 items
    Input/Output

    Input: Thorium x1 Cryofluid 2.39/sec
    Production time: 6 seconds
    )

  • File:Blocks.png (Template:Blocks)File:Hyper Processor.png (
    Hyper Processor Hyper Processor
    Runs a sequence of logic instructions in a loot. Can be used to control units and buildings. Faster than the logic processor.
    General
    Health: 360
    Size: 3x3
    Build time: 9.35 seconds
    Build cost: Lead x450 Thorium x75 Silicon x130 Surge alloy x50
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    Input: Cryofluid 4.79/sec
    )
    File:Large Logic Display.png (
    Large Logic Display Large Logic Display
    Displays arbitrary graphics from a logic processor.
    General
    Health: 1440
    Size: 6x6
    Build time: 8.45 seconds
    Build cost: Lead x200 Metaglass x100 Silicon x150 Phase fabric x75
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Logic Display.png (
    Logic Display Logic Display
    Displays arbitrary graphics from a logic processor.
    General
    Health: 360
    Size: 3x3
    Build time: 3.08 seconds
    Build cost: Lead x100 Metaglass x50 Silicon x50
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Logic Processor.png (
    Logic Processor Logic Processor
    Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
    General
    Health: 160
    Size: 2x2
    Build time: 6.44 seconds
    Build cost: Lead x320 Graphite x60 Thorium x50 Silicon x60
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Memory Bank.png (
    Memory Bank Memory Bank
    Stores information for a logic processor. High capacity.
    General
    Health: 160
    Size: 2x2
    Build time: 3.047 seconds
    Build cost: Graphite x80 Silicon x80 Phase fabric x30
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Memory Cell.png (
    Memory Cell Memory Cell
    Stores information for a logic processor.
    General
    Health: 40
    Size: 1x1
    Build time: 0.9 seconds
    Build cost: Graphite x30 Silicon x30
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Micro Processor.png (
    Micro Processor Micro Processor
    Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
    General
    Health: 40
    Size: 1x1
    Build time: 1.64 seconds
    Build cost: Copper x80 Lead x50 Silicon x30
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Switch.png (
    Switch Switch
    A toggleable switch. State can be read and controlled with logic processors.
    General
    Health: 40
    Size: 1x1
    Build time: 0.08 seconds
    Build cost: Graphite x5
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )

  • File:Command Center.png (
    Command Center Command Center
    Control units vehavior with several different commands.
    General
    Health: 220
    Size: 2x2
    Build time: 9.58 seconds
    Build cost: Copper x200 Lead x250 Graphite x100 Silicon x250
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Core: Foundation.png (
    Core: Foundation Core: Foundation
    Core of the base. Well armored. Stores more resources than a Shard.
    General
    Health: 3500
    Size: 4x4
    Build time: seconds
    Build cost: Copper x3000 Lead x3000 Silicon x2000
    Items

    Item capacity: 9000 items
    Input/Output

    )
    File:Core: Nucleus.png (
    Core: Nucleus Core: Nucleus
    Core of the base. Extremely well armored. Stores massive amounts of resources.
    General
    Health: 6000
    Size: 5x5
    Build time: seconds
    Build cost: Copper x8000 Lead x8000 Thorium x4000 Silicon x5000
    Items

    Item capacity: 13000 items
    Input/Output

    )
    File:Core: Shard.png (
    Core: Shard Core: Shard
    Core of the base. Once destroyed, the sector is lost.
    General
    Health: 1100
    Size: 3x3
    Build time: seconds
    Build cost: Copper x1000 Lead x800
    Items

    Item capacity: 4000 items
    Input/Output

    )
    File:Illuminator.png (
    Illuminator Illuminator
    Emits light.
    General
    Health: 40
    Size: 1x1
    Build time: 0.30 seconds
    Build cost: Graphite x12 Silicon x8
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Incinerator (
    Incinerator Incinerator
    Vaporizes any item or liquid it receives.
    General
    Health: 90
    Size: 1x1
    Build time: 0.25 seconds
    Build cost: Lead x15 Graphite x5
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    File:Launch Pad.png (
    Launch Pad Launch Pad
    Launches batches of items to selected sectors.
    General
    Health: 360
    Size: 3x3
    Build time: 9.61 seconds
    Build cost: Copper x350 Lead x200 Titanium x150 Silicon x140
    Items

    Item capacity: 100 items
    Input/Output

    )
    Mend Projector (
    Mend Projector Mend Projector
    Repairs blocks in its vicinity. Optionally uses phase fabric to boost range and efficiency.
    General
    Health: 320
    Size: 2x2
    Build time: 2.11 seconds
    Build cost: Lead x100 Titanium x25 Silicon x40
    Items

    Item capacity: 10 items
    Input/Output

    Function

    Speed increase: %
    Range: 10.62 blocks
    )
    Mender (
    Mender Mender
    Periodically repairs blocks in its vicinity. Optionally uses silicon to boost range and efficiency.
    General
    Health: 80
    Size: 1x1
    Build time: 0.55 seconds
    Build cost: Copper x25 Lead x30
    Items

    Item capacity: 10 items
    Input/Output

    Function

    Speed increase: %
    Range: 5 blocks
    )
    File:Message.png (
    Message Message
    Stores a message for communication between allies.
    General
    Health: 40
    Size: 1x1
    Build time: 0.08 seconds
    Build cost: Graphite x5
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )
    Overdrive Dome (
    Overdrive Dome Overdrive Dome
    Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
    General
    Health: 360
    Size: 3x3
    Build time: 10.36 seconds
    Build cost: Lead x200 Titanium x130 Silicon x130 Plastanium x80 Surge alloy x120
    Items

    Item capacity: 10 items
    Input/Output

    Input: Phase fabric x1 Silicon x1
    Production time: 5 seconds
    Function

    Speed increase: 250%
    Range: 25 blocks
    )
    File:Repair Point.png (
    Repair Point Repair Point
    Continuously repairs the closest damaged unit in its vicinity.
    General
    Health: 40
    Size: 1x1
    Build time: 0.5 seconds
    Build cost: Copper x15 Lead x15 Silicon x15
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    Function

    Speed increase: %
    Range: 8.12 blocks
    )
    File:Shock Mine.png (
    Shock Mine Shock Mine
    Releases electric arcs upon enemy unit contact..
    General
    Health: 50
    Size: 1x1
    Build time: 0.45 seconds
    Build cost: Lead x25 Silicon x12
    Items

    Item capacity: itemExpression error: Unexpected > operator.
    Input/Output

    )

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